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Home Mobile EN

Highest in-app purchase revenue

Let's find out which company have the most revenue from their game!

R by R
09/04/2021
in Mobile EN, PC EN
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Highest in-app purchase revenue

Players who have played countless games must have purchase something in their favourite games as well before. But do you know how much the game companies have earned from their game? Today, let me bring it in front of your eyes! Here is also to remind players that the following data may change in the future, so the data may be different after a month or even in a week.

The first thing is that almost all players know, the “Honor of Kings” and “PUBG Mobile” from Tencent! Just yesterday, Sensor Tower also released some revenue charts for various mobile games. From the image below, we can also notice that from September 2020 to February 2021, Tencent’s “Glory of the King” has a total revenue of 1.2 billion US dollars, and “PUBG Mobile M” also has revenue of 1.1 billion US dollars. Which is a total of 2.3 billion (Revenue of 6.3 million per day). Just like other games, due to the pandemic, the revenue of various game companies has risen a lot in 2020 and 2021.

Of course, in addition to Tencent, there is also the dark horse “Genshin Impact” that we must talk about. I believe you have also discovered that “Genshin Impact” has almost reached 1 billion revenue in the small period of five months from the publish day to the present. . Maybe it’s hard to figure out how hard is to do it, so you can also use the image below to understand how hard is it to reach 1 billion revenue in a short period of time.

That’s right, compared to the popular mobile game “Pokemon Go” that takes 9 months to reach 1 billion in revenue, “Genshin Impact” has succeeded in just 6 months. At present, it is the third rank on the store only behind Tencent’s “Honor of Kings” and “PUBG Mobile”. “Genshin Impact” even has almost nearly 10 million in revenue for every new character.

Finally, of course some games on other platforms also have high revenues such as “Minecraft” has a total revenue of 415 million in 2020, while “League of Legends” also has only 175 million in revenue. Even so, I still hope that all players will purchase in-app wisely, and don’t be the next protagonist on the news headlines!

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