Welcome back to Daily Game News! Recently, SIE PlayStation Studios in California released a recruitment for the head of the mobile department.Recruitment information shows that the position has the right to develop PlayStation Studio mobile game strategy. Will lead the studio to expand the host and PC content to mobile and real-time services, and successfully adjust the most popular IP of PS to the mobile platform.
The person in charge of its business should promote the vision, “mission and strategy” of PlayStation Studio’s internal mobile game development, “make plans for mobile products in the next 3 to 5 years”, and adapt some classic IPs while developing new mobile games.
Talked about Playstation, “Resident Evil 8 Village” Supervisor Morimasa Sato was interviewed by the PlayStation official magazine and mentioned the enhancement of the horror game experience by PS5: “In the demo version of “Maiden”, players will find that they can hear the footsteps from the castle building, and the feeling of something moving in the dark basement… 3D audio performance in spatial sound effects exceeded my expectations. For horror games, it is very important to create the feeling of “something exists outside the screen”, so I think 3D audio will become an indispensable existence in horror games from now on.
Let’s experience it again!
And secondly, GameSpot gave an 8/10 score for the new sci-fi shooting game “Outriders”. The reviewers believe that this game is not very innovative as an equipment-driven role-playing game with shooting elements, but it combines various elements in one interesting way. Although there was only 30% positive review on the Steam platform before, it has slowly started to climb up to 65% now.
Finally, former DICE employee and “Battlefield 5” design director Alan Kertz released some interesting content about “Battlefield 5” development. In one of the tweets, Kertz mentioned that the game is difficult to “salvage” because it has “divided internally”: “It is difficult for us to save a game divided internally, especially after the parental leave after being away the entire main production period.” “I gave it a direction. Not everyone liked it and not all of the direction was achieved.”
Kertz also mentioned on Twitter that he had promoted the use of Firestorm (Battlefield 5’s battle royale mode) armor system in the basic version of the game, but it was not implemented in the end.
Let’s hope that Battlefield 6 will not made the same mistake again, that’s all for today!