The producer of “Tales of Arise” Yusuke Tomizawa accepted an interview with Japanese media to disclose more details about the current development status, characters, system, etc.
[Corresponding to the new console]
-Affected by the covid-19, development was once facing problems again, so the release date of the game was forced to change from the original 2020 to “undetermined”. At this time, I am determined to announce the release date directly. The game is currently being developed in a smooth process and will enter the final adjustment stage. The future development plan will not be delayed. I can confidently conclude that “Tales Of Arise” will be released on “September 9th.”
-When the game was first released in 2019, it was not mentioned that it would correspond to the new generation of consoles. As the development work progresses, we have obtained relevant information about the performance of the new generation of consoles. At this time, the judgment should correspond to the new generation of consoles. This game is made with the goal of simultaneous global release. To allow more players to experience this game, the development team has made every effort to add a new platform within a limited time.
-PS5 version supports Dual Sense’s tactile feedback function. According to different attack actions and skills, it will convey different vibrations to the player. For example, even if it is the same magic skill, the vibration sensation of electric shock and flame is completely different, allowing players to experience a more detailed feedback effect.
-Players who purchase PS4 and Xbox One versions can upgrade to PS5 and XSX|S versions for free in the future. Players who have not purchased a new console can first purchase the version of the existing console, and wait until the new generation console is purchased, then re-experience.
-The picture of this work has its own unique features, such as the use of a background that can set off the emotional blur filter effect to portray, etc., this kind of performance will be more prominent at 4K resolution. In addition, due to the strong action of this game, we can allow players to enjoy the battle with a smooth 60fps image, so that everyone can feel the fun of action more purely.
-This combat action is very operability, and more attention is paid to the feel of the game such as button feedback than before. By the way, this game has two modes for players to choose from: one prioritizes performance (60fps) and the other prioritizes screen presentation (4k) (*This point is to add that it refers to the new generation host).
-If you use the new generation console to play, you will naturally get a higher quality game experience. 60fps is a major element to fully enjoy the battle. We also recommend that players try it out by then. In addition to the special battle scenes, the scene exploration is also very actionable, requiring jumping, swimming, etc., being able to explore the map as you like is one of the charms of this work, 60fps can bring a more immersive experience.
-As mentioned earlier, the picture of this work does not pursue realism. Although there are parts with authenticity, there are also parts with an illustration style. Our goal is to create a kind of art that makes the player immersed in the world of watercolor painting style.
-This game is made with the theme of “Inheritance and Evolution”. While carrying the charm and history of the “Tales of” series, it also conveys the evolution of the work to modern players. This is the goal we set during development. One thing that can highlight it is the visual effect this time.
-If you blindly pursue realism, it will run counter to the previous “Tales of” series. And if it stays the same, it will reduce the player’s sense of substitution during the game. We have reached the current conclusion through continuous research. Specifically, the distant objects deliberately ignore too many details and colors. And we are portrayed in a painting-like manner, while the close-up objects are described in detail, especially on the characters, adding expressions that can feel the delicate texture, and use them. The surrounding atmosphere and lighting create a more dramatic performance effect and multiply it so that the realistic characters can more naturally blend with the fantasy world.
-The animation part is still produced by ufotable. Although the whole story can be presented in 3D, we think that the fans of the “Tales of” series will not be happy. The duration of the animation scene will be the longest in the history of the series, especially this time because the human design is more focused on creating the realism of 3D modeling, it is not suitable for changing to 2D animation, which makes ufotable very hard in production, but they completely overcome this difficulty, which makes it hard for me not to express my gratitude to ufotable.
-In terms of roles, Alphen and Shionne appear to be quite mature, while Rinwell and Law are relatively young. They may be regarded as roles that are very close to the script style of the previous “Tales of” series. Fururu (Hootle) is the mascot this time. In addition to the serious and repressive plot of “Tales of Arise”, the lighthearted part is naturally indispensable. No matter how big and heavy each character is carrying, they will still gradually reveal their individuality in the adventure. This is one of the charms of the “Tales of” series.
-The only publicly available character is Shionne as Rena, but other teammate characters will be announced in the future. The theme of this work is – how the separation and dispute between the two races will be presented when teammates interact, and whether they can find the answer they are seeking is one of the highlights of the plot. Please look forward to the follow-up.
-The tall and mighty enemy than Viezo, is a character who can intuitively express the relationship between Rena and Dahna. He has an arrogant personality, never regards the Dahna as a human being, and is very strict with the Rena subordinates.
Viezo is known as a “tyrant” who controls Dahnan slaves in Calaglia, collecting fire elementals and driving his slaves to the bone. While on the outside he appears to care for his fellow countrymen, in truth he is an impatient man desperate to become better than other generals. If other generals have achieved more results than him, Viezo will feel anxious. When Viezo wields a giant axe in battle and players gets hit by, you will undoubtedly die instantly. More ways to fight against t them will be introduced in the future.
-For the battle of this game, cooperation with partners is extremely important. “BOOST ATTACK” is an auxiliary skill that can be activated several times after meeting certain conditions in battle. Each character has different responsibilities during battle, and the effect can be obtained immediately after the skill is activated. While the player is operating a character to fight, he also needs to control the right time for his teammates to carry out a series of auxiliary attacks.
-“Boost Strike” is a so-called finishing technique that reduces the enemy’s physical strength and can be used when it is dying. This skill is activated in a group of two, and the performance will vary depending on the combination of characters. That is to say, you can use gorgeous finishing skills like the mystery in battle, of course, the mystery skill exists separately.
-The basic elements of the series of battles such as mystery, technique, and skill are still retained, but the method of launching the secrets of the “Tales of” series is different for each game, and this game also has a different launching method.
-In addition, the biggest feature of this game is that the avoidance is set as the main body of action, while the continuous attack also avoids the enemy’s attack, and then continues to attack… this feeling. Instead of using the defensive behavior in previous works to accumulate the meter, you can see through the enemy’s attack and evade and then directly counterattack, thus bringing a more speedy combat experience. For players who like action games, the feel will definitely make you want to stop.
-However, with the increase in speed, some players may think that the battle will be a little difficult, but please rest assured that people who have always liked the “Tales of” series of works will not be able to play happily. Anyone can easily learn the game. In addition, we have also equipped with difficulty adjustments and auto-battle functions, even players who are not good at action games can enjoy the work.
-Enemies have different attack methods, but they can basically be avoided. The whole story can experience the refreshing sensation of avoiding counterattacks, but because there are many attack actions that are difficult to avoid, I can’t completely confirm all of the attack can definitely be avoided.
-The Linear Motion Battle System still exists, but this game mainly accumulates the meter value through attacks. As long as the combo is successfully constructed, there is no need to be more aware, and the meter will naturally be full.
-This time there is no victory screen. The battle begins when you encounter the enemy. After the victory, you will immediately return to the exploration scene. At this time, you can enjoy the victory voice of each character and the dialogue after the battle. The content of the dialogue is more colorful than everyone expected, and it will surely surprise you all. The types of victory lines have also increased significantly compared with previous works in the series. In addition, although the details cannot be said, SKIT still exists.
[Announcement of Tales of Arise RPG]
-Considering holding an experience meeting or launching an experience version for everyone to try the game before the release. After all, the impact of the covid-19 is still there, and the method is still under study.
-New information will be released one after another in the future.
-“Tales of Arise”, this sentence not only describes what happened in the work but also to express the meaning of arising in the players’ hearts. It is precisely because of the difficult times we currently facing that we chose this theme. I hope you can play it to the end and feel its meaning with your heart.
This game has just been announced and will be officially released on September 9, corresponding to PS5, PS4, Xbox Series X|S, Xbox One, and PC platforms.
error: Content is protected !!