The interview with Tymon Smektala, the chief game designer of the latest “Dying Light 2” is out! I believe all players will be looking forward to it too! Tymon Smektala recently revealed a lot of information in the developer Q&A. So hurry up and see what’s special about “Dying Light 2”!
First of all, Tymon mentioned that the game map will be twice as big as the first generation, about 6 kilometers, close to 7 kilometers. However, this will not be the final decision because it may be revised later and so on. Players can imagine that this is a map with skyscrapers, bridges, roofs, and hundreds of idle buildings, each of which has several floors.
And the second question, there is a branch zombie in the trailer, what is that? Tymon smiled and said that he can’t disclose too much information to everyone at the moment, but he is a new type of zombie that can be compared with Volatile, and it can also scare a lot of players. In the future, there will be a big release to explain all the zombies one by one, so please look forward to it.
The third question, will the zombies appear at night? Will there be zombies on the roof? Tymon said that this is a very important question, and it is very close to the concept of the game. There are basically no zombies in the morning, because they will hide in buildings to avoid ultraviolet rays. But it doesn’t mean that you won’t encounter it during the day, and the roof is a very interesting problem. Players will not encounter zombies on the roof. On the contrary, there are more humans. Because everyone wants to rebuild civilization, players will even see farms, safe houses, and so on on the roof.
The fourth question, will there be guns in the game? The answer is no. The game is a doomsday, and civilization is destroyed, so naturally there are no people who can make guns. But long-range weapons such as bows and arrows will still appear in the game. However, players can still use some gun-like things such as handmade shotguns. Players can hold a melee weapon in one hand and a handmade shotgun in the other. By the way, hand-made shotguns are not durable because they are handmade.
The fifth question, will the graphook be still in the game? If so, how would you do it? Tymon said there will still be, but it will be more useful than the first generation this time. They also make the hook more practical in battle, etc. At the same time, it also weakens the function of the hook. It will not be like the first generation. Able to travel the entire map in a minute. The hook will make players feel like Tarzan, not the first generation of Spider-Man!
The sixth question, will there be vehicles in the game? Yes, players will need to drive in one designated mission, which is the mission in the demo. But after all, the second-generation traversal method will be more interesting, so players can parkour which will have more fun than driving.
The seventh question, how many choices in the game can change the world and the story? Tymon also said that he doesn’t like giving players an actual number, but he wants everyone to know how the system operates. There are three types, the first is the highest, the choice of the main story will change some plots and endings, and the second is the linear changes, etc., such as saving a person who can sing, you will see later She sang in the survivors’ camp or something. The third is the city alignment system. And this system will install different things according to the players’ choices, and players can also use them in the city. For example, combat traps and ziplines.
The last question, what is the diversity of the region? Will there be fields, airplanes, or other locations? The answer is: the game is still divided into two areas, similar to the old city and the city center.