The GTA Trilogy-Definitive Edition is a remake of GTA3, GTA Vice City and GTA San Andreas. These three games can be said to be the memories of many players. Considering how good these games were when they were first released, players would think that the GTA trilogy would be an easy victory for Rockstar and Grove Street Games, but unfortunately, it was messed up. Here we will explain why this is the case.
Before delving into the many issues of the GTA trilogy, we will talk about what is done right. First of all, the GTA trilogy uses GTA 5 style control schemes such as the weapon wheel.
These new controls have improved the character, shooting and general gameplay in the game very well. However, the driving mechanics in the game is not so smooth, and sometimes the car will overturn in the middle of driving. The game also adds Checkpoint during missions. Since there is no Checkpoint in the original work, the failed missions will be restarted. Therefore, with a Checkpoint, players do not need to restart the entire mission.
Next, let’s talk about image quality. The environmental quality of the GTA trilogy is exquisite, but the character model has many shortcomings. The main characters look good, but CJ’s appearance does not seem to have changed, and even his body seems a little asymmetrical. Also, the NPC in the game is two different characters compared with the original.
The biggest flaw in the GTA trilogy is its rainfall effect. Whenever the game rains, even if the game character is in the house, the raindrops can still be seen through the walls. In addition, there are many technical failures in the three games, such as: game freezes, game crashes, and so on.
In summary, the foundation of the GTA trilogy is composed of three of the best games ever, so it has inherent value, especially for novices. Although the core gameplay of the GTA trilogy has indeed improved, the overall packaging feels rushed and casual. Those who are eager to play old-fashioned GTA on modern game consoles can try this series.